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Showing posts from 2018

Screenshot Friday! May 11th

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This piece attaches to the rudder, giving leverage to rotate it.  Although the color has faded from the original, it has traces of red, yellow, and black paint!

Screenshot Friday! April 6th

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Assets are going into Unreal!  Textures are still a work in progress, but I am having a lot of fun with Substance Painter. Sometimes my expectations of object scale turn out much different than they actually are. Some lovely buckets! A common theory is that chests were used as benches for rowers.  I based the dimensions on the Mästermyr tool chest, and took some decoration ideas from the Oseberg sledge.

Screenshot Friday! March 2nd

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The Gokstad ship model is coming close to completion!  The most significant parts are modeled and in the process of UV unwrapping.  It took about five different iterations to decide on a hull topology to match the planks, and I’ve currently settled on a separate, rectangular mesh for each plank for now.  The lower resolution LOD will likely be a single curved piece projected and textured to imitate the higher resolution version. After making this model, I am significantly more confident in working with NURBS! The Gokstad Ship, work in progress Wireframe Deck view, work in progress Wireframe