Exploring the intersection of learning, video games, and archaeological visualization.
Screenshot Friday! May 11th
This piece attaches to the rudder, giving leverage to rotate it. Although the color has faded from the original, it has traces of red, yellow, and black paint!
To avoid a spooky ghost crew, I modeled a man and woman with the same topology optimized for animation. After initial studies in muscular structure and proportion, I dove into ZBrush. I blocked out the body with ZSpheres and refined it with Dynamesh. Between ZRemesher and classic arm-wrestling with Maya LT, I reduced the poly count down to about 10K quads for one character. Depending on performance, I might reduce it further in the future. Because I approached modeling with the end goal of real-time animation, I wanted to create the best topology possible for smooth and clean deformation. Each model since my first has been an experiment in topology, and I have used that experience with prior characters to create the current body. Body Topology The knees and elbows both have an extra edge loop on the outside corner of the joint. Since these areas deform intensely, the extra geometry distributes weighting across the area and retains volume...
The Gokstad ship model is coming close to completion! The most significant parts are modeled and in the process of UV unwrapping. It took about five different iterations to decide on a hull topology to match the planks, and I’ve currently settled on a separate, rectangular mesh for each plank for now. The lower resolution LOD will likely be a single curved piece projected and textured to imitate the higher resolution version. After making this model, I am significantly more confident in working with NURBS! The Gokstad Ship, work in progress Wireframe Deck view, work in progress Wireframe
Assets are going into Unreal! Textures are still a work in progress, but I am having a lot of fun with Substance Painter. Sometimes my expectations of object scale turn out much different than they actually are. Some lovely buckets! A common theory is that chests were used as benches for rowers. I based the dimensions on the Mästermyr tool chest, and took some decoration ideas from the Oseberg sledge.
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